The capacity of students and teachers to use digital literacy and apply Information communication technology (ICT), will be the key for economic growth and stability in the future (Education Queensland, 2008). The use of ICT in the classroom will result in students working both independently and collaboratively in a group. Students will enjoy being engaged in learning through the use of technology in the classrooms, rather than the old way of teaching. Today’s students are no longer the people our educational system was designed to teach (Prensky, 2001). Twenty first century learners connect to the digital world easier than older learners, as they have to learn and adapt to the new teaching environment involving technology. The ‘digital natives’ have been networked most of their lives (Prensky, 2001), whether it is using computers or phones or downloading music. All students we teach have something in their life that is engaging, something they are good at and have a creative component (Prensky, 2005). Being a ‘digital immigrant’ (Prensky, 2001), the importance of learning how to use technology and to be able to teach using ICT in the classroom is quite high. Being able to use different software on computers and other technological devices is the basis for the Technological, pedagogical and Content Knowledge framework (TPACK). Once you know you how to use the technology, such as computers and its software, pedagogy “the art of teaching” (moodle course EDED20456) can be used by teaching different activities on the computers to learn the curriculum.
Everyone is different; their background knowledge, language skills or learning styles and interests, thus teachers need to find new ways to teach to ensure all students learn through a variety of activities, to accommodate for all learning styles. Dr. Bruce D. Perry of Baylor College of Medicine stated that the “different kinds of experiences leads to different brain structures (Prensky, 2001). Computers are valuable tools for learners with disabilities (Halbert, 2011) and are also important technology for communication. Learning is the process that connects different resources, with a wiki, students can use videos, images, graphs, links to more useful websites and group assignments. Teachers need to challenge students to develop critical thinking and apply a variety of strategies to help them improve their deep thinking abilities (Wee, 2010). By using a wiki for learning, students learn to scaffold their thinking utilising a Pluses, Minuses Interesting strategy (PMI), Strengths, Weaknesses, Opportunities, Threats (SWOT analysis), or Edward De Bono’s six thinking hat, as information is continually being acquired and the ability to draw distinctions between important and unimportant information is vital (Siemens, 2005). The SWOT analysis is subjective, with the strengths and weakness being internal factors while the opportunities and threats are external factors. These thinking strategies allow students to see both sides of an argument more clearly. Edward De Bono’s six thinking hats including negative, positive, intuitive, process, objective and creative hats link back to the dimensions of learning. The intuitive (red) hat relates to a person’s attitudes and perceptions, while the objective (white) hat relates to declarative knowledge (what we know) and procedural knowledge (what we do with what we know). The creative (green) hat relates to the top of Blooms Taxonomy’s learning domain. Higher order thinking (HOT) requires students to analyse, create and evaluate resources in order to answer questions beyond simply remembering information. Bloom’s Taxonomy has created six levels of thinking. The top three categories are creating, evaluating and analysing which is HOT. This allows the student to extend their knowledge by engaging in creative thinking and breaking information down to support learning. Wikis are an excellent activity that facilitates the dissemination of information to enable the exchange of ideas, to facilitate group interaction (Augar, Raitman, Zhou). Looking at HOT when doing wiki activities, demonstrates cognitivism which is the “thought processes behind behaviour” (Schumann, 1996). Thinking skills are an important part in student learning, which is why the wiki is a good activity as it promotes critical thinking.
Behaviourism, cognitivism and constructivism are three learning theories that have enabled me to get a better understanding of how students learn. Everyone has had different life experiences and have different beliefs, so students will have differing opinions on certain topics they put into a wiki, allowing students to generate diverse ideas and problems. This relates to the learning theory of constructivism as it is a way of capturing part of what is in the mind of a learner and their responses to experience (Armstrong, Berry). Behaviourism, another learning theory, relates to the views of mind in the sense that response to stimulus can be observed quantitatively, totally ignoring the possibility of thought processes occurring in the mind (Mergel, 1998). This is seen in the wiki activities, through the teacher giving positive reinforcement on the work that has been completed in the wiki already. Positive reinforcement will encourage good behaviour. Wikis can allow teachers to see who has participated in the wiki and who has not. The behaviourist approach to teaching may only be useful in some situations such as a class of rowdy teenagers. Wikis are useful activities for group work and group assignments, as everyone, that has been allowed, has access to the wiki. This enables students to all contribute but do not have to be in the same area at once. Connectivism is more noticeable in group work and class discussions. Using wikis, students will be able to make connections between everyone’s ideas and concepts. Seimens stated that it is no longer possible to know everything, that it is more important to identify how and where to find knowledge than it is to know.
Effective digital learners can communicate globally and will have developed skills to design, create, share and publish information (Education Queensland, 2008). Using wikis for e-learning design will encourage students to learn and critically think; through activities that they get enjoyment out of and feel comfortable using as it is something that they use all the time.
References
Armstrong, A. and Berry, M. (n.d) School of Art, Design and Communication, RMIT University
Augar,N., Raitman, R. and Zhou, W. (n.d) Teaching and learning online with wikis p.93-104
School of Information Technology Deakin University
Education Queensland (2008) e-learning for smart classrooms. [On-line] Available: http://education.qld.gov.au/smartclassrooms/pdf/scbyte-elearning.pdf
Halbert, R. (2011) Technology in Education
Prensky, M. (2001) Digital Natives, Digital Immigrants, On the Horizon (MCB University Press, Vol. 9 No. 5.
Prensky, M. (2005) if you cannot engage young people in education you will enrage them. p60-64
Schuman, L. (1996). Perspectives on instruction. [On-line]. Available: http://edweb.sdsu.edu/courses/edtec540/Perspectives/Perspectives.html
Siemens, G.(2004) Connectivism: A Learning Theory for the Digital Age
Wee, J.D. (2010) PMI – A strategy for improving thinking in the classroom. [On-line] Available: http://www.suite101.com/content/thinking-in-the-classroom---some-strategies-to-consider